Complete software
PSP auralComp is a dynamics processor designed to bring punch, presence, and stability to surround and immersive audio productions. It is suitable for both multi-channel mixing and mastering when controlling the dynamics of an entire bus (music, stems, FX, ambiances) while maintaining a solid spatial image. Thanks to its stereo and Mid-Side modes, it remains relevant on more traditional tracks, notably to thicken a mix, reinforce an instrument bus, or secure an output without crushing transients.
At the heart of PSP auralComp is a musicality-oriented opto compressor designed to work cleanly on complex content. The plug-in can handle up to 16 channels of compression per multi-channel bus, with familiar controls and metering per channel. The goal is simple: to achieve reliable dynamic control on immersive layouts without wasting time on an overloaded interface.
PSP auralComp offers quick selection options allowing you to instantly adapt the plug-in to your session format: from stereo to Mid-Side, through surround configurations, up to advanced immersive formats. This approach minimizes routing errors and speeds up setting up consistent processing across your entire bus.
When multiple channels require the same settings, grouping allows controlling them all at once, while advanced linking facilitates uniform dynamic behavior across linked channels. The result: more homogeneous dynamics, a more stable scene, and real time savings on demanding projects (post-production, immersive music, live sessions recorded with multi-mics, etc.).
To sculpt the compressor's response precisely, PSP auralComp integrates eight independent side chain submixes combined with advanced filtering. You can thus trigger compression from a subset of channels (or targeted behavior) to preserve clarity, avoid undesirable pumping, and better control perceived impact in space.
Complementing the compression, a brick wall limiter is integrated at the output stage to secure peaks and finalize the level. Ideal for maintaining peak control on an immersive bus or achieving a more consistent rendering before an encoder, broadcast, or mastering step.